Time Doesn't Care was a prototype made for the Cordoba Game JAM 2015. It is a game of exploration and interaction set in a street of some world cyerpunk.
My main rol was to be a Game Designer, i made a GDD with all possible interactions and its consequences. The scope of the game was very large for the time we had and the idea remained in a playable prototype with many bugs that did not represent the general idea of the game.
An exploration cyberpunk game
"To many ideas and very little time"
I always try to get the most positive things possible from each event that I attend and from each team in which I participate as well as from myself working alone. Time Doesn't Care was a very rich experience that helped me to understand once and for all how important it is to accommodate the scope of an idea at the time available.