Totem Craft was born in Cordoba Game Jam 2016, the Global Gam Jam of Cordoba, Argentina. Strengthening the theory that when you want to make a simple game because the time is short generally the decisions leave out the standard scope of a Game Jam and try to make prototypes like Totem Craft.
The previous idea was to make a multiplayer, and the final decision was garnished with it being LAN, with ragdoll characters doing 100% of the models and textures.
A Multiplayer LAN with Ragdoll Characters
"Leaving the scope out of the logic"
It was a very positive experience, we managed to work as a team, divide the tasks well and obtained at the end of the event a working prototype, with several bugs, but working :D.