Motioness is a concept idea that has been spinning in my head for some time. Questions like What would happen if I could control the movement not only of the player but also of the world? And if he had to restore that world to his movement, what would he do? When I saw scenes in movies and other videogames in slow motion my thinking was How would it feel to play in slow motion? And in fast motion?.
My first approach was to start playing a little with Unity3D and its physics. In the first few days I was convinced that it was a wrong way, I wanted to be able to generate a 2D or 2.5D world and needed to have perfect collisions and exact handling of gravity, movement, mass, volume. I was not doing it and decided to take another way, implement the physics myself using Raycast.
Control de movement of the player and the world
"Change Unity3d Physics engine by Raycast"
Motioness is still in the process of prototyping, I have the physics working as I wanted and I find myself creating mechanics that adapt to the physics to find the exact balance and to get the gameplay that has been in my head for so long.
It is a game that from the first moment communicates with me and I think I am knowing how to listen. During the process of prototyping of physics and mechanics many ideas of different levels emerged and were written down on paper. Motioness is a game with a deep Game Design and I'm taking the time to develop it in the best possible way..